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Level Design as the Most Important Part of the Game

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Video games is an umbrella term used to denote computer, mobile, console, VR games that are becoming more and more popular as a way to escape from the daily routine. 

This is also one of the most significant reasons why people play video games. They like to spend their time in a beautiful, captivating world giving them small respite from day-to-day problems, and allowing them to feel light-heartedness similar to those of childhood memories. The majority players all over the world are adult people, which is a new trend of the 21st century, but this is commercially viable because adults have money they earn unlike kids, and they can spend those funds on games, which makes gaming a lucrative, multi-billion business.

 

Video Games Level Design

 

So, video games level design is very important because this notion concerns everything that players see. However, another essential task thereof is to make it captivating. Wikipedia defines it as “a discipline of game development involving the creation of video game levels – locales, stages, or missions”. Thus, all quests and missions which a person should do to pass over the level and go to the next step are also meant by this definition.

 

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Level design as a step to design a game can generally be defined as planning of spaces. However, it is really so because a good level designer has to work with locales on two main stages:

 

  • Macro level. Objects’ creation in the whole reality.
  • Micro level. Objects’ creation on a certain stage.

 

Hence, players’ interest in this or that game directly depends on the designer’s creative skills represented both in level quests and the game art itself.

 

Level Design Major Creation Steps

 

Major creation steps of designing are as follows:

 

  1. General map. All levels should have their own place in the world.
  2. “Ground rules” and environmental conditions should be determined for each stage, for example, weather, time of day, etc.
  3. Determining the particular place where the gameplay happens: building, wood, field, sea.
  4. Locations. On this step, the place of the character and his enemies on a certain stage should be defined.
  5. Start and exit. The next step is the denomination of those places where the level starts and ends by the transition to the next one or to the exit from the whole game.

 

This is the approximate scheme of game creation, however, it includes many more steps. The Wow-How visual artists will help you to make your 2D concepts bright as soon as possible. Let’s create the whole game conception for you from a scratch today! 

 

Bob

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